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Furniture

“TubularGrey” shared seatingconcept.

As the main motivation I have wanted to highlight the visual game above other aspects. Users of this shared seat will be impacted in the first instance by this game.

The ideal spaces to accommodate this seat must be wide, cold and semi-closed places, in which there are no multitude of elements that recharge the visual game that it already produces.

Museums, or waiting rooms in places where reflection is invited, beyond purely practical intentions.

Year 2013

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